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Old 05-04-2021, 03:10 AM
CDAT CDAT is offline
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Quote:
Originally Posted by 3catcircus View Post
I think the difference is that in a fantasy RPG, everyone is readily willing to suspend disbelief the same way. In a game with "realistic" conditions, the suspension of disbelief is tempered by each person's experiences. I was playing in a TW:2K game years ago with high school friends. Fast forward after we graduate when one of my friends was fresh out of Army boot camp and MP school . Those M16A2s in the v1 rules? No good - because he actually trained with M16A2s and insisted we create rules for them that reflected an accurate rate of fire. The v1 rules show a ROF of 4, and each "shot" is actually 3 bullets, while the M16A2 only fires single shot or 3-round burst. Up until then, we didn't know - all we saw was M16 and basing it understanding off of Vietnam-era information with the full auto M16A1...
This I think is one of the issues with my local group. Most of us are Veterans, but we can not make our skill sets accurately in the game. For example we have one of our guys who was an Airborne Combat Engineer, I started as a Tanker, but finished as EOD. We both have Demolitions training, but our skill sets are VERY different, EOD is the military subject matter experts in Demolitions, we spend a year in school learning about them, up to and including Nuclear weapons, but we do not clear minefields, drop bridges and stuff like that. Engineers (as much as they might like to say they can) can not disarm explosive devices safely. So if we were to try and make someone who mostly fit what we did, he could sort of do it (no real option for airborne if other than infantry). But I was left with the Support Arm, and it is just about useless to try and make any real life MOS skill set. So I guess what I am seeing is that most of the guys I know want to play something that looks at least somewhat like there experiences, this was even worse if you make someone not ground based (the Navy vets in our group none of them ever fired anything larger than a M14, or fixed stuff for there job, but get Heavy Weapons 2, and Mechanic 1).
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