What the hell? Did I kick your dog when I wasn't looking?
Law, I made that statement in relation to the game engine, not as a sweeping generalization on military history. As others have previously noted in this thread, the Reflex System does factor a weapon's bulk into the speed with which a user can orient on target. I did this explicitly to solve what the design team perceived as a problem in most game systems, in which all firearms have identical speeds from contact distance out to their maximum ranges. When we were first working on this particular mechanic, I didn't want M82A1s being optimal CQB weapons, and I wanted there to be a reason for players to use smaller weapons (with lower Damage values) in that environment.
- C.
Last edited by Tegyrius; 11-30-2008 at 10:11 PM.
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