View Single Post
  #2  
Old 03-30-2009, 03:16 AM
General Pain's Avatar
General Pain General Pain is offline
...not exactly open casket material
 
Join Date: Oct 2008
Location: Tiger City
Posts: 1,953
Send a message via MSN to General Pain
Default

Quote:
Originally Posted by Marc
With the help of some of my players, we've been designing a new Character Sheet and we've been revising the skill list in the process. Probably some of you have added some skills to the "official" skill list, thinking that their presence are needed for your games. Communications, Equipment Identification...etc.
Could you suggest some new skills that you have considered indispensable in your games?

And another related question... Recently we've been taking a look to "Fading Suns" rulebook. In this system, the skills are not permanently attached to an Attribute. You have the skill list, and you add your level to the most suitable Attribute depending on the task. You could use, for example, EDU + Combat Engineer (instead of CON + Combat Enginner) to determine if the character knows how to improvise an explosive with the available products or AGI + Combat Engineer to build the device. Seems a good and easy to use system without any problem to adapt to Twilight 2000 v2.2. I would like to read any opinion about that.

GrÃÂ*cies!
As a side note I usually allways give character 1 or 2 specialty skills... This can be everything from ancient Ming antics ,poker, insectology, an instrument etc ...anything....origami...hehe after skill is chosen by PC player then roll 1d10..this usually ends in amusing results...FMDeCorba's character for instance rolled a natural 10 on his violin skill...beeing a SAS operative for over 35 years and a world class violinist could prove to be quite a mix hehe
__________________
The Big Book of War - Twilight 2000 Filedump Site
Guns don't kill people,apes with guns do.
Reply With Quote