Rae, you'll want the non-penetrating column of the Component Damage table on page 84 of the Player's Manual. Possible damage from hits that don't punch through the armor includes track/wheel, weapon systems, fire control systems, antennas, external stores, and exposed passengers. There's also a chance of a ricochet, which doesn't hit anything important but forces an immediate CUF check for every exposed passenger/crew member or adjacent dismounted character.
So... mission kills from non-penetrating hits are possible through a combination of immobilization, weapon destruction, and disabled comms.
- C.
|