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Originally Posted by Raellus
[I've long toyed with the idea of playing a Chaplain or Chaplain's Assistant in T2k. Using v1-2.2, such a character would be pretty useless, outside of strictly RP purposes. I built a Chaplain's Assistant PC using the Medic archetype and giving him the Counselor specialty instead of the suggested medical specialties. I figured he'd be called upon to assist unit's actual medic, so it's a secondary specialty (so he effectively serves as the party's psychiatrist and combat medic)
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An awful lot of Chaplain Assistants I ran into had a Rambo complex. I'm not sure if it was out of a sense that they had a responsibility to defend an unarmed chaplain, or trying to compensate for their reputation as the "softest" MOS in the Army!
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I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end...
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