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Old 10-06-2010, 11:31 PM
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atiff atiff is offline
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Join Date: Aug 2010
Location: Taipei, Taiwan
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Example 1:

Sieradz City (Sieradz County, Lodz Voivodeship)
2006 pop: 44,045
T2K pop: 7,166
Pop ratio: 0.16 = 16% of "pre-war" population
Area in square km: 51
Pop density (people / sq km): 140
Farming factor: 0.500 = 0.5 food producers to make 1 person's food
Farmland factor: 100 = 100 people fed per sq km of farmed land
Area farmed (sq km): 15
Food production surplus: -5,666 (i.e., a shortfall)
Surplus population: 4,625 (these are the people potentially employed outside of food production)
Partial workers: 896 (could be used to partially offset people in other areas, etc.)

Based on this, Sieradz has a huge food shortage, and so will be needing to import food from other places (likely the gminas nearby). They have a relatively large "surplus population" that can be used to produce goods or light industry, or as a militia, etc. (assuming they can be fed). Alternatively, this city could be seen as unsustainable, and population could be redistributed to another area by the GM.


Example 2:

Gmina Sieradz (Sieradz County, Lodz Voivodeship)
2006 pop: 9,788
T2K pop: 2,573
Pop ratio: 0.26
Area in square km: 182
Pop density (people / sq km): 14
Farming factor: 0.500
Farmland factor: 100
Area farmed (sq km): 33
Food production surplus: 727
Surplus population: 280
Partial workers: 322

Gmina Sieradz has a food surplus and it is likely that this is being traded with Sieradz city for goods. The "surplus population" is quite low, and from this pool would need to come the dedicated militia to protect the area. As only around 1/4 of the pre-war population is present in the gmina, it is possible that some villages are abandoned, and the populace concentrated at the best farming land in the area. Only 33 of 182 sq km of land is being farmed, so as GM, a choice could be made to move some people from Sieradz City to the gmina to produce more food. Alternatively, some of the "partial workers" could be employed in the farms (at perhaps 50% effectiveness) to produce more food, etc. However, this could perhaps have other consequences (lack of schooling of young teens leads to lack of other skills down the track?).

Potential storyline options here include PCs being hired as food caravan guards between these locations, getting involved in a food riot, the local council trying to find ways to help improve the area's farming efficiency (machinery, stealing experts from elsewhere, etc.), or the arrival of a military unit tipping the already-bad situation even worse (with attendant violent consequences).

Last edited by atiff; 10-06-2010 at 11:32 PM. Reason: typos
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