Seems reasonable at first glance. Obviously burst limiters and recoil would be factors, but you already know that.
Without me having to dredge up the formula myself, what's the current way of calculating burst size?
How would you model reduction of dice for the non-standard burst sizes?
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
|