09-16-2020, 07:49 AM
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Moderator
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Join Date: Sep 2008
Posts: 1,615
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Quote:
Originally Posted by Raellus
True, but "good luck, you're on your own" is a central tenet of T2k, and what makes it different than other military-based RPGs. I've played in a few campaigns where military authority and the chain of command were given more emphasis, and all but one of them sucked. Most RPG'ers aren't interested in being bossed around by other RPG'ers based on rolled (or, more likely, self-assigned) ranks (which in this context, are purely make-believe). Operating as part of a larger military organization removes a considerable amount of player agency. There are ways around this off course- being part of a small LRRP team far behind enemy lines, for example- but the essence of T2k is being part of a small unit cut off from its parent organization, and essentially free to make its own decisions.
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Oh yeah, this, very much this. I have also played in campaigns that tried to adhere to a strict chain of command and by and large haven't found it to be an enjoyable experience.
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Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom
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