Quote:
Originally Posted by The Dark
In WTH, bows have a range of triple the square root of their energy, rounded to the nearest 10 meters. The wood bow (English longbow) would generate 50 joules per meter of length, and the composite bow (Mongol bow) would generate 70 joules per meter of length, so a composite bow of 5/7 the length of a wood bow would generate the same energy and have the same range and damage.

That's cool enough that I'm going to have to buy the PDF for sure now. I think I'm going to take my friend Jason's advice on Range and NOT use Skill in the primary range calculation (despite the fact that skill has far more bearing on shooting range with projectile weapons). Instead, I will do like I settled on with Firearms and allow Skill to be the weapon's Point Blank Range in meters (for firearms is use Skill in meters for long arms and 1/2 Skill (ru) in meters for handguns).
The WBH takes care of Draw Length affecting Range as well as Construction Type. The only change I might make is to factor in Efficiency so I can use it as an effect of Wear Value. I would add 10% to a bow's Efficiency, which will bring the majority of bow's above 100% (95% seems to be an upper limit on Efficiency). Bow's who won't be above 100%, like homemade PVC bows (which range from 70% to 80% depending on the builder's skill), and those takedown "survival bows" sold to "preppers" (which average 80% Efficiency) will have to multiply their base energy by their modified score. Thus, a 70% Efficiency PVC bow will multiply their Joules of Energy by .8 (after adding 10%) BEFORE doing the Damage or Range Calculations. For every 2 points of Wear Value above 1, you will SUBTRACT 5% from the bow's Efficiency (thus reducing DAM and Base Range).
The only other change I MIGHT make is to change the Range Multiplier from 3 times the square root to 2 times the square root FOR BOWS (I'd leave Crossbows alone). The ranges you list are a little "long" for most point shooting with bows. An "ethical shot" on a deer for the average hunter is 20 to 25 meters tops. An expert can pin the 8" vitals at 40 to 50 meters. A 100meter shot would require the bowman to aim more than a FOOT over the target's head (sometimes SIGNIFICANTLY MORE than a foot). Thus, the Short/Base Range should be between 15 and 25 meters for an average (2 or 3 Skill in my game) shooter.