My only beef with v2's intiative was that in a long-running game, the PCs get to jack up their initiatives with experience. Keep them alive long enough, and they can, as said, run rings around mere mortals. I saw lots of bad-guy platoons chopped up in seconds.
I can't remember any impressions of v1, which could mean that I was OK with it.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
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