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Old 12-17-2009, 07:22 PM
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No-Intensity Conflict Specialist
 
Join Date: Sep 2008
Posts: 270
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Lifeguard
Entry: No Prison record
First Term Skills: The character receives the following skills in the first term:
- Swimming: 3
- Medical: 3
- Observation: 3
- Instruction: 1
Subsequent Term Skills: A total of three levels from any one or combination of the following:
- Scuba
- Ground Vehicle (Wheeled)
- Observation
- Instruction
- Language
- Medical
- Small Boat
- Meteorology
Contacts: One government contact per term.


Search and Rescue Technician
Entry: Constitution 6+
First Term Skills: The character receives the following skills in the first term:
- Observation: 1
- Tracking: 2
- Survival: 3
- Medical: 2
Subsequent Term Skills: A total of four levels from any one or a combination of the following:
- Climbing
- Instruction
- Language
- Meteorology
- Swimming
- Parachute
- Scuba
- Snow Skiing
- Survival
- Observation
- Tracking
- Navigation
- Mountaineering
- Medical
Contacts: One per term, Search and Rescue, Military Search and Rescue. Roll 1D10 for 8+ for contact to be foreign.


Auxiliary Police Officer
Entry: No Prison record
First Term Skills: The character receives the following skills in the first term:
- Small Arms (Pistol): 1
- Interrogation: 1
- Observation: 1
- Armed Martial Arts: 1
Subsequent Term Skills: A total of three levels from any one or combination of the following:
- Small Arms (Pistol)
- Unarmed Martial Arts
- Ground Vehicle (Wheeled)
- Observation
- Computer
- Instruction
- Interrogation
- Language
Contacts: One police contact per term.


St. John Ambulance Brigade Member
Entry: None
First Term Skills: The character receives the following skills in the first term:
- Medical: 3
- Biology: 1
Subsequent Term Skills: Medical: 1 plus choose from any one or combination of the following:
- Ground Vehicle (Wheeled)
- Observation
- Biology
- Language
Contacts: One per term, Medical or Police. On a roll of 10 on 1D10, the contact will be foreign.


Coast Guard Auxiliary Member
Entry: No Prison record
First Term Skills: The character receives the following skills in the first term:
- Seamanship: 2
- Small Boat Handling: 1
- Mechanics: 2
Subsequent Term Skills: A total of three levels from any one or a combination of the following:
- Navigation
- Small Boat Handling
- Mechanic
- Observation
- Climbing
- Scrounging
- Meteorology
- Electronics
- Seamanship
Contacts: One per term, Coast Guard. Roll 1D10 for 6+ for the contact to be foreign.
Special: During wartime, character may stay in Coast Guard.


Urban Search and Rescue Volunteer
Entry: Constitution 6+
First Term Skills: The character receives the following skills in the first term:
- Observation: 1
- Tracking: 2
- Medical: 2
Subsequent Term Skills: A total of four levels from any one or a combination of the following:
- Observation
- Tracking
- Navigation
- Mountaineering
- Medical
- Civil Engineer
Contacts: One per term, Police or Medical. Roll 10 on 1D10 for contact to be foreign


Civil Air Patrol Member
Entry: Pilot 1+
First Term Skills: The character receives the following skills in the first term:
- Pilot: 2
- Observation: 2
- Navigation: 1
Subsequent Term Skills: A total of four levels from any one or combination of the following:
- Pilot
- Observation
- Navigation
- Aircraft Mechanic
- Survival
- Tracking
- Parachute
- Electronics
- Computer
Contacts: One per term, Air Force or Pilot. On a roll of 1D10 of 10, the contact will be foreign.
Ranks:
- Major General
- Brigadier General
- Colonel
- Lieutenant Colonel
- Major
- Captain
- First Lieutenant
- Second Lieutenant
- Senior Flight Officer
- Technical Flight Officer
- Flight Officer
- Senior Member


Red Cross Volunteer
Entry: No Prison record
First Term Skills:
- Medical: 2
- Instruction: 2
- Computer: 1
Subsequent Term Skills:
- Computer
- Scrounging
- Biology
- Language
Contacts: One per term, Red Cross or Government. On a roll of 1D10 of 10, the contact will be foreign.
__________________
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Last edited by Canadian Army; 12-18-2009 at 08:02 AM.
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