Thread: 4th ed T2K
View Single Post
  #237  
Old 12-14-2020, 11:17 AM
3catcircus 3catcircus is offline
Registered User
 
Join Date: Dec 2020
Posts: 110
Default

Quote:
Originally Posted by Jason Weiser View Post
To quote Bill Slivey - "Twilight: 2000 is the lore."

12)

Resource management is part of the game. It can be tedious, and I will admit I fudge it, but then again, I at least pay it lip service. Logistics is a bitch, and in T2K, like in RL, failing to pay attention can and will kill you in a variety of un-fun ways.
If 2000 is the lore, will it be given sufficient attention to detail? Part of the resource management is knowing what kit you have and what you need to keep it working.

That race through the countryside dodging an evemy tank? You absolutely need to keep track of fuel burned and bullets fired because the quest for resources drives the way a campaign unfolds. If resource management, encumbrance, and tending to the injured are hand-waved, what else is there to focus the players? This isn't the D&D dungeon crawl mindset...

In other words, how hard is it to develop ammo cards, weapon cards, vehicle cards, etc.? Or is the thinking that the rules set won't support that level of granularity?
Reply With Quote