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Old 06-21-2015, 10:03 PM
ArielT ArielT is offline
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Join Date: May 2015
Posts: 6
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Yeah, I do web development for a living, but it seems like laying out the system is actually a bigger issue.

Things characters need: Name, Gender, Age, Race, Team Type, Traits, Ability Scores, Skills

Name
Other people have done the work of pulling census records for a given year, race and sex. Using these details we could randomize an appropriate name for our recruit based on these factors (assuming you also include the year current year).

Gender
50 / 50?

Age
Morrow Project already has this parameter. Run with it

Race
Don't know if it's possible to easy grab a racial makeup in the US for a given year.

Team Type
While they may not end up in this particular team type, most recruits are suited to one.

Traits
Noteworthy bits about the particular character, the meat of making the system really interesting: Son of a high ranking member of (the US Government, a large corporation, etc), (1st, 2nd, 3rd) Generation Immigrant from (Russia, Ireland, Mexico, etc.), Mathematical Prodigy [grants bonus dice to logic], Farsighted [dice penalty to perception], Requested his/her (child, spouse) to be frozen as well, etc.

Ideally any given character has 3-5 or so which are influenced by Team Type (Mars team members are more likely to be Abnormally Large).

Ability Scores
Have a base distribution based on Team Type (recon being balanced, mars leaning towards physical and science towards mental). Modify based on traits

Skills
Would need to figure out appropriate distributions for the available education / jobs already in the book. Ideally team type influences which education/jobs are selected and therefore eventual skills tend to match with ability scores.
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