that is more a function of both the dice but also your judgement as a GM - since its their first time I would go easy with them at least at the start and try to give them odds that arent daunting - think Keep on the Borderlands from Dungeons and Dragons - you start them off slow, get them some experience and some excitement and if they try to take on something too big do what you can to get them to disengage without getting themselves all killed off and hope they get the hint (i.e. sort of the thing you would do starting off a D&D campaign to discourage them from taking on dragons with level 1 fighters and magic users)
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