Quote:
Originally Posted by Tegyrius
I haven't examined this issue in detail yet but it seems like the easy fix is to give MGs a limited ability to ignore 1s on ammo dice - possibly ignore the first X 1s, where X equals half of current Reliability, rounded up (so at Reliability 5, you'd have to roll four 1s to affect Reliability and five 1s to jam - not counting any 1s on your base attack dice). This would reflect their designed capability for reliable sustained automatic fire in a better way than just pointing to the action economy advantage of belt feed.
They still have the disadvantages of encumbrance, reduced performance when hip-fired, and high consumption of your most precious natural resource (i.e., lead).
- C.
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That's interesting and could work. As you've written it I think it's a bit too charitable (I don't think I would ever want to let it get beyond ignoring 1 or 2 mishaps, at the most) but there's something to it. Of course then you've got to think of how it affects the pushing issue. If I know I won't jam until I roll 3 or 4 mishaps I probably push almost every roll.
I don't like introducing MORE rolling usually, but something like "you may re-roll even dice showing mishaps when you push" could also do the trick. That could be limited as well. "You may re-roll up to 1 die showing a mishap when you push (or 2 if your weapon is in perfect condition)" or something. Still a chance that you then roll more mishaps, but it's a nice distinct boost to the MG that differentiates it. Dunno, just thinking out loud. I
don't like how I'd have to handle this over Foundry, but, eh.