Quote:
Originally Posted by Gelrir
Well, I think it'd be very dramatic -- the elites are a group of people who are probably smarter than the player-characters. A referee who can hold up "their side" of a conversation with a dozen articulate, smart, annoyed people is quite a good thing. Especially since some of those people will be talking among themselves.
I'm interested in establishing "what the Project told the team about the Paperclip project":
- the team's part in all this
- why we kidnapped these people
- their choices after awakening
- what they are expected to do 5 years after an Atomic War
- what can the team tell them ... and not tell them
- where are the elites going to end up, and why there?
- do they get coveralls, machine guns, and armored cars like the non-doctorate-level team?
The Project's reasons for Operation Paperclip should sound well-thought-out and benevolent. Actions like kidnapping have to be presented as "better than any non-violent alternative".
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Michael B.
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Still remains in the vein of the established modules. Team wakes thinking they are going to have a relatively simple mission (exception B&B ofcourse) and find themselves alone and in a much larger, more complex situation than anticipated. The loss of the project support is just the icing.