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Originally Posted by Legbreaker
V2.2 doubled the NPC points from 20 to 40 making NPCs tougher than some PCs.
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That's even worse, IMO-- a 3d6 bullet won't even slow them down at max rolls! I've been using a 2.0 book, with some bits of 2.2 that I've picked up here and there.
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And don't forget the instant kill rule - any aimed shot which hits the heat or chest has a chance of inflicting at least a serious wound (even if the weapon is just somethign as pathetic as a .22). PCs watch out for snipers and NPCs with a spare aim action on their hands...
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I missed the serious wound part of that rule?
Targan: I could say it's a byproduct of playing with middle-schoolers on summer break, but grown-ups have trouble, too. "Roll dice, add them together and then add that to something else that's been multiplied?"
Maybe I just need to simplify my NPC record-keeping-- record slight, serious, or unwounded, and leave it at that.
I'm still thinking about allowing open-ended damage rolls.