Thread: Combat Rules
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Old 02-27-2009, 02:08 AM
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Quote:
Originally Posted by headquarters
I will go with C:2 = 2 dice damage to the locations turnes towards the blast I hues for the M72 and the carl Gustaf ( wich is a nasty package imho-for those who havent got it of course)
I think it will works. And to keep things simple, the most important of the particular cases explained by Jester could be easily played following the v2 (or v2.2 rules). Double damage in an enclosed space and apply knockdown and stun effects as normal. I would add the blackblast effect to my house rules, too.
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