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Old 02-14-2010, 04:22 PM
jester jester is offline
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Join Date: Sep 2008
Location: Equaly at home in the water, the mountains and the desert.
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Here are a couple more:

Navy:

EOD <some of the badest of the EOD community>

Air Crew any, figure alot of them will be on the beach

SAR personel pretty bad ass and lots of scenarios where they would be ashore

Sea Bees, they are not there in a dedicated manner

Naval Gunfire Liason, these are teams of naval gunnery officers and enlisted who are assigned to divisional units whose mission is to help bring in navy gunfire

Coxswains, alot of these dudes would be grounded too landing Marines and Army guys and ferrying personel and equipmnent across the rivers.

River Patrol: a PC I have in the wings for some of the games I am in. This was an actual force assigned to patrol the Rhine and other rivers in Europe, they were bit in the late 40s and 50s and early 60s, they lasted until the wall fell down. Kinda like an Apocolpse Now on the Rhine and Vistula <Hmm, sounds like a potential campaign actualy>

Air Force:
PJs! Or Pararescuemen! Just bad ass! They fly, they fight, they save lives.

SP personel: the military police type, but also, the guys who just guard the nukes and other sensistive places. These would be all over!

Ground FACs; Forward Air Controlers, piliots on the ground directing air strikes

Combat Meteorology guys, kinda like the FACs and PJs, they sneak in get the weather to determine paracxhute drops and bombing and even artillery.

SAR personel, these guys again will be operating behind enemy lines, so alot of chances of them roaming around after things go south.

Air Crew: lots of aircraft and alot of it going down, and being trapped behind the lines.

Army:

EOD dudes, even the army has them.

Forward Observer, you can make one from the 1st Ed rules using artillery.

MP, again you can make one using existing rules.

Air Defesne Artillery, or even Stinger Gunners, totaly missing

Dog Handlers, they were used up until Vietnam and then went away but are now back.

Helo Assault units, they have Para's but no helo assault.

Mech Infantry, they don't go into it. Mech infantry as with the above Helo Infantry should have their own designnations since they both have skills unique to that type of unit.

Pathfinders, kinda cool, the dudes who go in and set up LZs and jumps and stuff.

Marines:

Security Forces units
Fast Companys
SOC units
STA <showing the difference between the sniper and the ground survelance types>
Marine Recon, and the difference between Recon and Force Recon
Anglico units, they go in first check on enemy targets and designate them, as well as getting wind, humidity and other data for raining mayhem on the enemy.
Stinger Crews
TOW pogues


Those are some of the jobs that could be added.

I would add specificaly differences between the various main units going into a bit more depth than the originators did, they could have gone a little deeper.
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