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Old 04-03-2018, 08:10 PM
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rcaf_777 rcaf_777 is offline
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Originally Posted by Raellus View Post
IMHO, people creating/running campaigns set in CONUS after 2000 should focus on ways for players to help eject the MA and Soviet forces still on U.S. soil instead of trying to RETCON canon. If we just focus on why the Mexican invasion couldn't have worked, we are effectively undermining a rich adventure setting.

The U.S. could winnow down the Mexican AFV fleet through conventional means and guerrilla warfare. San Diego, L.A., and Phoenix would be graveyards for dozens (if not hundreds) of poorly employed enemy tanks.

Give the Mexicans more tanks, then PCs are up against greater odds. I don't see a problem with that.
Making a realistic timeline does not undermine a rich adventure setting, consider the following.

Cuba wanting to survive a war as a sovereign nation and formally informs the Soviets that its division must leave Cuba. Cuba knows that the US could bomb and take its island by force before and help (if any) could arrive from the USSR.

Mexico agrees to “employ” the division as advisors in its war against Cartel forces. The USSR excepts this offer as it’s the best it option, no ones wants to risk assets on what is now a Category C division of old and injured men. Certain Mexican forces see this as a good thing to help route out corruption in the army and police

Mexico agrees to provide some sea transport and Cuba is willing too as long as they leave. No tanks or AFV make the trip due to space, just arms and ammunition, AT missiles and jeeps and trucks.

US reaction to the move is mixed the soviets troops are hardly frontline or Special Forces, but this sudden influx of Soviet arms all be it small is disturbing. US plans for combat with Mexico is reviewed and certain assets are spooled up for keeping an eye on the Mexican problem.

Unknown to many is that a few these new arrivals are really Spetsnaz GRU and GRU Signals personnel disguised as ordinary conscripts. They are of course report to the embassy for further orders.

The Soviets do what they promise and assist in taking down the cartels all the while forging friendships, teaching tactics and propaganda.

After the bombs drop a Mexico decides to retake territory it as long considered as part of Mexico.

The US Army at home is a weakened state with most of its troops engaged in disaster relief or deploying for parts elsewhere. The Mexicans with GRU help are able to cross the border in key spots and overcome the few remaining under-equipped US forces. However, the inept Mexican Commanders outrun their limited supply lines and the offensive halts. Many people take to guerrilla warfare, which forces many units into major cities and out of the countryside.

Add to this the Soviet nuclear destruction of Mexican Oil resources (to keep it out of US hands) and you have a good setting to what is described in version 2.2 maybe 1

You a have Soviet and Mexican troops on US soil, with some troops who have gone rogue after the Soviet Nuc parts of Mexico.

In some parts where troops have fallen back, you could find regional warlords American, Soviet or Mexican or ???

You have a great setting for PC’s to be a Long Range Surveillance Patrol conducting operations. Which gives them a chance for squad on squad combat which something I always liked.
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