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Old 09-17-2011, 03:31 PM
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Default air war as a GM

Quote:
Originally Posted by pmulcahy11b View Post
When I was a GM, I played fast and loose with aircraft availability, but in "real" t2K, you may have some ultralights, gyrocopters, things like the occasional Piper Cub or Pilatus PC-6, and very rarely, more modern aircraft like the larger helicopters or perhaps some light jet aircraft or heavier prop-driven aircraft. They would not be as common as in my GM universe I had when I was GMing.
we tried our hand at it - it is quite fun but rules need to be tweaked somewhat to get meaningful duels in the sky.

In our game the players started out re-developing old WWI aircraft using whatever parts and materials could be made or scrounged. This led to a niece little air war that rapidly escalated into more WWII -ish stuff as General Pain reinvented the "Not-Jager Programme" - the emergency fighter program with jets etc .

They still have a few aircraft left ( how are the mighty fallen) of various types..
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