Quote:
Originally Posted by Marc
I've found it. Actually is number 29. It seems a good article to simulate weather effects at game level (v1). Thanks for the reference.
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Aw shucks, you make my heart sing.
I wrote, a dog's age ago (two dogs ages, actually).
The big change now is that rather than having to store or record the weather for a random year to use in the game, you can find on the web weather records for a location, select a random year to use as a guide, and just start from there for daily use.
I dug the article out to consider what would need revamping for V2.
Uncle Ted