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Old 06-16-2019, 10:13 PM
Adm.Lee Adm.Lee is offline
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Join Date: Sep 2008
Location: Columbus, OH
Posts: 1,379
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V1 rules, with some adjustments from v2 (wounds reduce actions)

When I ran "for real" on Wednesday, I had a full table of 8 players. All but one preferred the popcorn element, and all recognized that it was useful to making them think tactically, in terms of who could set up something for another.

I (re)added the possibility of repetitive actions, allowing the higher-Coolness PCs to do the same thing (especially move) over and over. That had slipped out of my explanations during the playtest.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
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