As the character is only going to have a brief moment to spot a target(s), then aim their weapon, perhaps requiring an Observation roll would be a good idea also?
Apply modifiers to spot for range, movement, sounds (both in that turn and previously), allies calling target indications, and just about anything else you can think of.
As maximum ROF is very rarely fired (recoil modifiers make it prohibitive for most weapons), that's probably not going to be much of a factor. Hmm, thinking about it, instead of applying a restriction on number of shots, perhaps an increase of the weapons base recoil might be the way to go?
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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