View Single Post
  #334  
Old 08-23-2020, 07:57 PM
StainlessSteelCynic's Avatar
StainlessSteelCynic StainlessSteelCynic is offline
Registered Registrant
 
Join Date: Feb 2009
Location: Western Australia
Posts: 2,375
Default

It's an interesting idea. I like the advantage/disadvantage idea for certain circumstances but I'm not sure I like it for equipment that gives you a mechanical advantage e.g. the tripod.
The ad/disad system generally gives you an equal chance of scoring good or bad so I figure this means that if you get two lousy results for the skill check the tripod hasn't really done anything extra for you when it should.
However if it adds to your skill check in some way then the percentage chance of success is somewhat better all the time making it worthwhile to use whenever you can.
Players want to stack the odds in their favour, it's natural, they want their characters to survive & thrive. The ad/disad system feels like it completely negates the ability to shift the odds a little more in your favour when using something like the tripod in this example.
Reply With Quote