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Old 04-13-2018, 04:30 PM
The Dark The Dark is offline
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Quote:
Originally Posted by Enfield View Post
Thank you. BTW, @all taking part here--any thoughts on my infection process in the OP?
I like it. Just for the heck of it, I rewrote it like a disease from the v2.2 rule book with some fill-in-the-blanks guesses for things that weren't mentioned in the original write-up:

S1R1
Transmission: Contact with infected fluids (saliva), able to survive on surfaces for ~24 hours. Infection Number 5.
Symptoms:
Phase I: Fatigue, dizziness, fever, sneezing
Phase II: Delirium, amnesia, muscle spasms, dementia
Phase III: Hallucination, violent psychosis
Diagnosis: Formidable
Misdiagnosed As: Influenza or minor disease
Treatment: Relief of symptoms (+2), Antibiotic- (+3) or Antibiotic+/- (+1). Treatment effective only in Phase I (or during Incubation). If multiple antibiotic types used, count only the best one.
Course of the Disease:
Incubation: 1 day
Phase I: 1d3 days
Phase II: 7 days minus Phase I
Phase III: 90 days
Base Recovery Number: 30
Failed Recovery Death Probability: 9. Roll for Death Probability after Phase III, not Phase II.
Postrecovery Debility: Fatigue at level 2 for 20 weeks

The infection number means there's about an 85% chance of catching it if exposed (5 or higher on 2d6), while the recovery number is higher than any disease in the book (rabies is at 26). The death probability means 90% will die after Phase III, and any survivors (either due to treatment or random chance) will be moderately fatigued for almost 5 months. Some treatment is possible, but it has to be quick, and it's unlikely to be effective (the roll is a d10 + treatment modifiers + doctor's Medical Diagnosis skill + infected person's Constitution). The disease can be tweaked to last longer or shorter in Phase III, have different Postrecovery Debilities, have a higher or lower Infection Number, etc. I would rule a bite should count as exposure to infected fluids.
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