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Old 12-17-2021, 03:05 PM
Spartan-117
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Quote:
Originally Posted by Raellus View Post
Can a weapon jam if the shooter didn't push the roll? The only jamming rule I can find reads:

"If you roll two or more * on your base dice or ammo dice after pushing, your weapon jams immediately after resolving the attack..." p66

Checking index...

PDF says Jamming 65, but it's not actually mentioned until p66 and then all it says is what's quoted above. So, if I'm not missing anything, and I'm reading the rule correctly, it looks like jams only occur on pushed rolls.

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Then it's even worse.. it's a miss cannon...

Being able to push is what allows you to hit effectively in many cases. The negative modifiers stack up quickly. Not being able to push because you rolled 6 die and got 2 1's on some of them, is really limiting.

IMHO, ROF 2 or 3 is the sweet spot. At ROF 5 and 6 you are taking real risk of getting a pair of ones. Not that it can't happen with ROF 2/3, but it's less likely to happen. Throw more die, you have more chances for 6 - yes, but an equal amount of chances for 1s.

A min-maxer's dream, from my perspective, is a weapon that you can reliably push to achieve a hit, and if it hits it crits immediately, no need for an extra success or ammo die (those are gravy).

Suppressing the enemy is good. Killing them is better.

*You can debate wounding them might be best - if the OPFOR will reliable react to treat a wounded soldier, tying up action economy for the medic/combat lifesaver (who was otherwise a combatant), that's a pretty good outcome as well.*

Last edited by Spartan-117; 12-17-2021 at 03:23 PM.
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