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  #20  
Old 05-01-2021, 07:05 PM
Spartan-117
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Quote:
Originally Posted by Tegyrius View Post
Looking back at it from 15 years after we started design work, my biggest regret about the Reflex mechanics was trying to do too many things in a tabletop game engine that work much better with a computer mediating the action. I took too many design cues from X-COM.

- C.
You say that now, but what if 20 years from now some central/eastern European developer wants to 2077 that stuff!?
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