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Old 05-01-2021, 01:16 PM
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Tegyrius Tegyrius is offline
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Join Date: Nov 2008
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Looking back at it from 15 years after we started design work, my biggest regret about the Reflex mechanics was trying to do too many things in a tabletop game engine that work much better with a computer mediating the action. I took too many design cues from X-COM.

- C.
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Clayton A. Oliver Occasional RPG Freelancer Since 1996

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