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Old 09-15-2020, 04:33 PM
mpipes mpipes is offline
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Join Date: Jul 2013
Posts: 290
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There is nothing that requires the characters to be operating independent of military authority. Its easy enough to have them operating as part of a larger squad or company. It all depends on the type of campaign you want and/or players desire.

In my world, I had a bit more military strength existing, but it was no mans land in the devastated Poland or large chunk of the rest of the world. So players could be anything from a M1A1 crew in a badly depleted armored company, a group of survivors of a C-130 crash landing on a mission gone wrong, a small Spec Ops team, to the classic group stragglers from the 5th.

If you don't agree with something; change it to your likes.
I had Italy staying out till a violent coup came about with a change to NATO after TDM.
Texas WAS NEVER independent.
The Soviets managed to get a force as far south as Montana after invading Alaska.
Turkey got aid from an Israeli-Egyptian alliance and a US Corps showed up in late 1997.
France became a totalitarian Socialist regime that invaded Belgium, the Netherlands, and Germany, with Spain and Portugal invading as a NATO ally response.

Last edited by mpipes; 09-15-2020 at 06:12 PM.
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