Quote:
Originally Posted by swaghauler
You're limiting your options not using DISADVANTAGE. It is the ideal mechanic for a temporary penalty due to player positioning or behavior. It would be useful for inflicting penalties on the "bad guys" too.
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Maybe, but I feel like players punish themselves
within the rules by taking foolhardy, reckless actions. If a player charges a machine gun nest across 100m of open field, logical consequences will very likely follow. Rolling Disadvantage against the PCs in additional to circumstantial factors is practically a guarantee of disastrous results. I'd never thought about using it for OPFOR, though.
Quote:
Originally Posted by swaghauler
I like the INSPIRATION mechanic BUT two of my players come from the "gritty realism" camp and might not approve. The other two come from the "in video games every hero is invincible after the third encounter" camp. I must walk a fine line between the two camps.
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I get it. As a GM, you've got to be judicious, and set reasonable limits.
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