Quote:
Originally Posted by Ursus Maior
There aren't any rules for triumphant successes or abysmal failures in T2K4. You have the push mechanic, for bending your luck at the (possible) cost of damaging gear or taking stress or (physical) strain yourself, but beyond that, it's either pass or fail.
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I found the bit that I referred to in the OP. It's not an outstanding success mechanic, per se, but it's close. It apparently only applies in certain situations, though, so not for opposed rolls, in general. Off the top of my head, I can't remember a situation where it does apply so, if you know of one, please share.
MULTIPLE SUCCESSES: A roll of 10 or higher on a single die
(only possible with a D10 or D12 of course) counts as
two successes. This means you can potentially roll up to
four successes with a single skill roll (two successes on
each die), if you are both skilled and lucky.
With bonus
beyond the first one you can achieve additional effects, if explicitly stated in the rules.
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