Yeah, it's a complex issue and I think our big task will be to balance gritty reality with actual playability. Nobody wants to make five rolls to see what their smokes are doing for them.
In the game 'This War Of Mine' where the player runs refugees stuck in a war zone one of the triumphs is when you get your poor miserable bots to have a cigarette and a cup of coffee in the same day. That little piece of well being is considered a significant victory and I was sorta trying to model that.
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