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Old 11-06-2014, 04:24 PM
Apache6 Apache6 is offline
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Join Date: Oct 2011
Posts: 213
Default US Tank plants and Shipyards have excess capability

I think your underestimating the ability of the US to ramp up tank and ship production. "In order to maintain the industrial base," Congress has for a long time directed the Services (Army and Navy) to build ships and vehicles in U.S. plants and MUCH slower then necessary. The intent is to make it possible to keep the production lines open.

It results in slower production, and higher costs, but is intended to give the nation the ability to 'ramp up' for a major war.

A lesson learned from Desert Storm is that we (US Military) consumed precision guided munitions at a very high rate. In real world, this led to increased capacity to surge production (executed by the Goverment by writing it into contracts for producers), which was exercised/demonstrated in Bosnia Operations. During T2000K the increased production capability might just be starting to come on line around TDM.

Could led to an interesting adventure, when a PC group is tasked to go to the Lockheed Martin Plant in St Louis (and/or a rail siding just about anywhere) and recover and escort X number of semi trucks carrying Y number of Tomahawk Missiles or TOW missiles which were produced before TDM but unable to be shipped as they were 'lost' in post TDM confusion. They are vitally needed to help drive the Mexicans out of Texas.

I once GM'd a game where the PCs learned about and worked to recover a lot of prewar ordnance which was sitting 'dockside' in ISO containers when Breman was nuked. The area was heavily contaminated and the only one who knew where the munitions was a Army Logistics SgtMaj, blind due to nuclear flash, who was the operations chief at the logistics hub at the Port.
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