Quote:
Originally Posted by Raellus
At the risk of sounding sanguine and immoral, does the mechanic of having to pass an EMP roll before being allowed to deliver a killing blow seem reasonable to you?
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No, it doesn't seem reasonable to me. I'm aware of instances where this situation has come up in games and I'm not disputing that it can potentially be a difficult topic but player agency should be primary. I don't think you're sanguine or immoral, I think for me the challenge is how the group deal with the consequences, both IC and OOC.
By the same token I've never been a fan of games that use a "Coolness Under Fire" stat to limit / control what actions a character may or may not take. I'm not disputing the realism of these rules, I'm just not in favour of mechanisms that artificially restrict player agency - for me I see little enjoyment in playing a game where I'm told the only thing that my character can do is hug the bottom of a trench and pray because I failed a CUF roll (I'm equally opposed to 'inspirational leader' type rules that do the opposite - it's still an imposed restriction of player agency).