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Old 01-20-2022, 08:23 AM
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Quote:
Originally Posted by Raellus View Post
At the risk of sounding sanguine and immoral, does the mechanic of having to pass an EMP roll before being allowed to deliver a killing blow seem reasonable to you?
No, it doesn't seem reasonable to me. I'm aware of instances where this situation has come up in games and I'm not disputing that it can potentially be a difficult topic but player agency should be primary. I don't think you're sanguine or immoral, I think for me the challenge is how the group deal with the consequences, both IC and OOC.

By the same token I've never been a fan of games that use a "Coolness Under Fire" stat to limit / control what actions a character may or may not take. I'm not disputing the realism of these rules, I'm just not in favour of mechanisms that artificially restrict player agency - for me I see little enjoyment in playing a game where I'm told the only thing that my character can do is hug the bottom of a trench and pray because I failed a CUF roll (I'm equally opposed to 'inspirational leader' type rules that do the opposite - it's still an imposed restriction of player agency).
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