Quote:
Originally Posted by Mahatatain
The main rules are based on a 10m hex grid (with an option to switch that to meters) so my expectation is that the "general mechanics for urban warfare" will include rules on how to handle combat inside buildings where the 10m hex grid doesn't work, essentially an expansion on the optional rule.
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We had a conversation about this the other day on the discord server. I actually wonder if they'll keep the 10m hexes as is, since the "moving through a doorway costs a fast action" is such a huge factor in urban combat. I could see them offering 2m hexes in case people just want a more "zoomed-in" bit of action, but I can't think of any major reasons why the existing 10m hex mechanics wouldn't work. Open to being wrong about it though.
In any case, while I wouldn't expect
changes to the base rules, I do think its safe to assume that we'll see some additional rules for doorways, barriers, windows, breaching rooms, etc.