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Old 08-14-2009, 12:56 AM
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Join Date: Sep 2008
Location: Norways weather beaten coasts
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I suggest you look at our houserules - compatible with V2.0 or 2.2 with a little tweaking .

The rules are in a sort of cumulative optional system ,meaning that you can make them more complicated for a one-on-one protracted melee fight or cut out the calculation and dice rolling and just dole out hits and damage in a melee ( fight with lots of guys)

Granted -there could be more done to refine and simplify these , but we did a few test fights and had fun .The grappling rules are time consuming but so are most rpg combat rules until properly ingrained in the participants .

here it goes :

http://thebigbookofwar.50megs.com/DOX/0-House%20rules/

we just di not like the meager melee rules in the original game and found some of it overly complicated and useless for the player in combat phases.This way we fel we have tilted the odds in favour of the highly trained fighter as we believe he would make mince meat of an untrained one in much shorter order than pr core rules...
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