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Old 04-26-2022, 03:58 PM
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Quote:
Originally Posted by Raellus View Post
that day-to-day survival stuff tends to get glossed over and I think that's kind of a shame.

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I live in "outback" Australia, so role playing the travel, night, weather, sleeping out thing is something i love about T2K. I was just making comment that in doing so, the system in 4e allows it to happen, and that is has as much crunch as combat. If the rolls don't go your way, instead of suppressed, injured or killed you can end up fatigued, lost and stationary (inable to travel). In my mind it adds a lot of what makes T2K attractive to me, mood, challenge, isolation, self dependant survival. All good things.
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