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Old 02-18-2020, 05:54 PM
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Legbreaker Legbreaker is offline
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Location: Tasmania, Australia
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Have to also remember the limited magazine size of shotguns. The HK CAW we all know and love for example has only a 10 round box - two bursts maximum using RAW before running dry and having a horrific level of recoil should you wish to do that. Even the strongest character will have trouble keeping even a semblance of control so chances are only a handful of pellets will hit anything useful despite something like 100 flying through the air.

So, once you apply the necessary modifiers to the burst roll, you're already dropping most of the dice just from the recoil, more for being medium range, perhaps another due to cover, maybe another for movement (more if both are moving) - probably only require 2d20 (using 2.2 rules) to cover all the possible hits (and roll again of course for danger area) from emptying the HK CAW.

I suppose a good question to ask is do the reduced dice apply to the number of shells fired, or pellets in the air? I'm thinking the former.
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