I love the CUF and OODA idea of and in my game I treat them as Attributes that can be more easily increased. ie a Special Forces soldier get a CUF and OODA of +1. But a homemaker, WITH children do also. (If you haven't raised multiple children you don't get it.) Clerical office staff do not get a bonus. Upon the outbreak of war there is a bonus to the levels attained during character generation dependent upon age.
They are as such..
TERM \ AGE \ OODA BONUS \ CUF BONUS
1 \ 17 \ 1 \ 6
2 \ 21 \ 2 \ 5
3 \ 25 \ 2 \ 4
4 \ 29 \ 3 \ 3
5 \ 33 \ 3 \ 3
6 \ 37 \ 4 \ 3
7 \ 41 \ 4 \ 3
8 \ 45 \ 4 \ 4
9 \ 49 \ 4 \ 4
10 \ 53 \ 5 \ 4
11 \ 57 \ 5 \ 4
12 \ 61 \ 5 \ 5
13 \ 65 \ 6 \ 6
As you can see there is a benefit to getting old, especially during the apocalypse, you are old enough to take your time and to old to care. In addition if your young you're indestructible.
For example a 34 year old Delta soldier, that I rolled up for rules testing, has an OODA of 10 and a CUF of 9.
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