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Old 09-02-2015, 09:21 AM
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Quote:
Originally Posted by cosmicfish View Post
I have a problem with this for a few reasons.

First, as an electrical engineer, if they can tap into the system well enough to disable the deadman switch (which properly would not even be networked to avoid this kind of cockup) then they can deliver a message so that when they woke up on time they get the message to lay low and look out for hostiles. Regardless, upon waking their first task would be to contact PB1, and the lack of a response would tell them 90% of what they need to know.

Second, it is just a huge gamble. How would they have any idea how long PB2 needs to slumber, and why would they take the risk that their estimate is accurate enough to justify the risk?
They cannot make any but the most pessimistic estimate. They know nothing about the group that attacked them except that they have nuclear weapons, very capable biowarfare scientists, and have absolutely no remorse in slaughtering civilians. They did not even state a reason.

Without the ability to gather any intelligence because everyone around you has less than 72 hours before dying of a man made plague, waking anyone else condemns them to the same. PB1 can’t risk anyone from TMP coming to their rescue for fear it dooms the entire Project. PB1 can’t even risk communicating to other assets for fear of giving away that the Base is not entirely dead and that other assets are out there waiting for a command signal to awaken.

Their course of action is to make every appearance that PB1 is dead. To convince the attackers, whoever they maybe, that PB1 is dead and there are no more TMP assets. Anywhere.

This is a mad gamble. I don’t see that PB1 had another choice.
Quote:
Originally Posted by cosmicfish View Post
Not the way I would do it but not unreasonable either. Go for it.
Most day to day stuff is going to be handled by a Regional base, PB1 or PB2 is going to coordinate and set priorities for efforts that affect regions where there is overlap or assets have to be shared such as generated electricity. PB1 and PB2 are likely to handle the MARS elements or control some directly to deal with hotspots so Combined Groups don’t spend their time and assets flying from one fight to another.

PBs are going to hold the reins on air assets greater than utility helicopters , such as Chinooks, Caribou, Hercules, and any converted civil craft like 727s or 747s. Regional bases and Combined Groups would have the Cayuse, Kiowa, and Iroquois (Huey) for medevac and scouting.

PBs are going to hold the reins on Artillery and medium or long range antiaircraft weapons. There isn’t going to be much of that in the Project and that needs to be firmly controlled.

Quote:
Originally Posted by cosmicfish View Post
That is a great argument for having a factory somewhere, but not a great argument for collocating with PB2. It's like putting all the teams in a combined group all in one bolthole - the coordination advantage is offset by the massive risk of putting so much in one basket. Just look at how much of the Project's resources were lost with PB1, would you really compound your risk by doing that twice??
Where do you put it when you cannot with surety predict what will and what will not be around after a full nuclear exchange? How can you predict which region will be the best and most effective to begin a recovery operation? I am by no means advocating that PBs are the only manufacturing facility, only that PBs are the most general and rounded of manufacturing facilities. A PB is the hubs of the effort and Regional Bases (RBs) have been shown to be Command and Control, a Motor Pool, Living Quarters, and a Warehouse. A PB is a Generalist and I would expect a specialist factory such as paper mills, smelters, textile mills, etc exist; though this is conjecture and not supported by canon. For all we know there are absolutely zero factories outside of the Project with the assumption that with some help, some power, and gathering the right people, civilian factories could be restarted months after the War. Highly optimistic in my view point.
Quote:
Originally Posted by cosmicfish View Post
I guess I just don't see the advantage of spending freeze tubes and storage space on something that could be replicated with a couple of digital libraries, more useful Morrow personnel, and whoever could be scrounged from the survivors. This seems like a relatively low priority, and very long term. Personally, I would spend that space on more field teams. Maybe make sure that some of THEM are PhD's. Recruit from Alaska, they grow them rugged.
Those are nice, but nothing beats having someone explain a subject to you in bite size pieces to you. Another thing is those Project personnel are busy; and one can expect a certain level of attrition due to the dangers of the recovery effort. Who knows what you can expect from the survivors, nuclear fires and plague are not going to discriminate. This is a longer term and more a phase two approach to the recovery effort. Additionally, I like to throw scenarios like this at PCs…… Helpless, yet valuable, civilians to protect and assist; in this way I can steer a game back around to recovery and restoring civilization if it takes a too warlike path. NPCs are great for that.
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