Quote:
Originally Posted by Heffe
Maybe it feels like gaming the system because knowledge of who is stealthier might be considered meta knowledge? But then, a group of people in real life would probably have an idea of who was able to move more quietly (e.g. who was clumsier, who walked louder, etc.).
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That's a good point. In some cases, it would be obvious to the PC (the sniper and the former Ranger, for example, would know that they were relatively stealthy, and the mechanic probably realizes that she's not), but some characters might overestimate their stealthiness.
I suppose that even with guestimating, sub-groups would probably contain individuals with skill differences of only +1 or -1, which is pretty close. If one were to implement the Help rule, the difference would offset.
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