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Old 03-20-2014, 11:54 AM
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Quote:
Originally Posted by Gelrir View Post
I don't agree this has to be post-recovery (it's not all of America, after all; and many campaigns feature the KFS having all these capabilities) -- but it seems a bit ... much, for one community. Is this part of a larger nation: like, say, the Connecticut Valley in the early United States? Or something established ab initio by the Morrow Project?

"Rules for industry", mmm? How do those work?

--
Michael B.
It is a whole lot much for one community.

The KFS is a nation. The leadership started after the war and has had 150 years to prepare and advance to where they are.

Granted they are self limiting because the Five are self serving and withhold advancements or resources to keep the common people in line.

Any community that is at the village level can and should have one possibly two industries that they do well. Something that is likely under the categories of Food, Shelter, and Clothing.

Trade in the PAW (Post Apocalyptic World) is going to be salvage or the occasional surplus. Anything up for trade is spare or the village can't use it or eat it.

Mining coal by hand can be one. Smelting salvaged metals could be another. Selling off or trading off trouble makers or selling themselves into indentured servitude for aid.

A successful agrarian village may export grain and cheese but, only for wool products or coal.

A successful barter village on a major city may trade copper wire, rubber tires, and women for meat, cheese, and flour.

The KFS may trade buffalo rifles but only for refined metal or functional mechanical devices like microwaves, radios, industrial kitchen equipment.

Etc.
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