Airships would definitely be a good option and ties in quite nicely with the Ballooners survivor group in the manual. Long endurance comms relay stations would be only one use. A silent spec ops carrier for a time when no one has functioning radar, a slow but silent bomber, large cargo delivery would all be good options. It's a bit Airlords of the Ozarks, which isn't a bad thing. Could you store the necessary gases for a long period and then build an airship from pre-made parts?
Has anyone read the Helldivers series by Sansbury Smith? Post WWIII survivors living in a slowly failing airship and diving to the shattered earth for supplies. Not a bad read. Lots of problems to resolve (weather, limited supplies, mutants and the detritus of war on the ground). It does at least give some possible scenario ideas.
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