Quote:
Originally Posted by Tegyrius
That's a very interesting question. In a year or three, it'll be illuminating to see relative sales figures for Swedish vs. English printings.
- C.
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I'm guessing it'll depend on three factors:
1. How much Swedish content is produced initially vs. later on in the sales year.
2. Feedback from players (regardless of language) - old school guys will have no problems with crunchy rules, so long as they make sense and can reasonably model the intended real world thing they are trying to model. Newer guys seem to want something that is "fun" - even if the mechanics are a terrible representation of reality.
3. Whether or not the timeline and backstory are sustainable. We all know we're fickle when it comes to this, arguing v1 vs v2 vs v2.2 vs v3 vs alternates. How many of us who aren't from Sweden will look at the timeline and pan it - will it be a "you have to be Swedish to get it" or will it be universally panned by old school guys regardless of our nationality?