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Originally Posted by tsofian
There is some really great stuff here! The communications company idea is perfect-although it could be a SETI station which means it will have no staff and no one really expects any results, link it up via the "dead" microwave system discussed earlier and I think that the issue with prewar communications is totally solved. The communications array in the middle of no place offers a great clue to help the players find the base.
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I suggested a research facility because they would have good reason to avoid people while also having a reason to have a variety of antennas - a fake SETI installation would attract alien enthusiasts and conspiracy nuts and would have a hard time explaining why they have all those other antennas that could only communicate with Earth facilities.
Quote:
Originally Posted by tsofian
The issue with the town is that it still provides shelter and the possibility of supplies and salvage for wandering survivors.
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To a certain extent this is unavoidable - anyplace will draw survivors or scavengers
eventually. But the town can be just "over the hill" from any highways and after the war PB could do a lot to divert attention from the facility and move stragglers away.