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Originally Posted by kcdusk
Perhaps what i'm saying is. If your PCs are in enough fire fights. Even against NPCs with low dice levels. Eventually, even in spite of good decision making, statistically your PCs will take some losses. Which is why in movies (saving private ryan, platoon, real life ...) when PCs last the full term of war/movie/enlistment and leave alive ........ it is such a relief.
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I agree, KC. Roll the dice enough times and, even with a couple of advantages, the odds are going to catch up and bite PCs. I recently found this out the hard way (see
https://forum.juhlin.com/showthread....5391#post95391).
Quote:
Originally Posted by Tegyrius
I think it's important to remember that the book NPCs are standard and representative of the most common opponents encountered - infantry. It's not saying "all orcs have these stats." For vehicle crews, my solution has been to give them Heavy Weapons and Driving equivalent to the printed Ranged Combat, then drop Ranged Combat by one step.
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That's more or less what I've been doing. I just wanted to see if that jibed with how other Ref's were approaching OPFOR NPCs. Great minds and all!
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Originally Posted by Higgipedia
Mike Verkuilen's excellent Soldiers, Farms, and Refugees supplement in the Free League Workshop has really useful guidelines with four power levels. Each increase in power adds more attribute increases, skills, and specialties.
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Thanks, Higgs. I'll check it out.
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