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Old 11-27-2008, 12:44 PM
Haven Haven is offline
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Join Date: Oct 2008
Location: South Georgia, US
Posts: 73
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Wrapping up:
The last Terrorist behind the Police SUV decides it’s not worth it and takes off towards the woods.

*Pop pop pop pop pop* - You all fire… someone got him. He goes down, lifeless.

A lull settles over the roadblock as you all come to grips with what just went down. It started and was over that quick.

You just killed 2 men and no one can touch you for it. You suddenly feel extremely tired as the adrenaline wares off.

Fitts walks out 50m to the Police SUV where there is some low moaning. You hear 3 additional single shots *pop pop pop*. There is no more moaning.

Sam comes on over the radio – “Going down to help Fitts with the bodies. Hatfield get your ass to the trailer and get some pressure on that arm. James switch over to the city band and let them know we need an two ambulances, one priority… the other *sigh*… tell them to send the other when they can… ”

Fitts and Sam police up the bodies.
The terrorist’s bodies are laid out in the ditch.
Latell’s body is covered with a tarp.

You see Sam has also managed to put all the Terrorist’s weapons in a pile over next to him as well.

--------------------------------------------

15 minutes later back on the bridge, an ambulance and 2 additional police squad cars show up.

Hatfield is escorted to the back of the ambulance and they drive off.

Fitts is holding a small mini-meeting with the two other cops that have showed up.

Sam comes up to you with all the weapons in a pile near his bunker. “Yo, we gotta take some of this with us.”

Fiits like he just heard what was said leaving his emeting and comes over to have a mini-meet with you and Sam.
“Good job guys.” He still looks a little shell shocked, and you can only imagine what it would be like to be standing next to Latell when his head vaporized. “Uhhh… look, I gotta take those weapons into police custody. And they’ve already called in CM-4 (Canton Militia – Group 4) to relieve us. So you guys get to take off a bit early”

Sam breaks in (I can just hear/see this in my head. As he looks down and brings his chin in a bit) “Uhhhhhhhh… look. Uhhhh… we uhhh.. we earned these weapons Fitts. I mean…. Uhhhh… I know this is probably against some protocol… but we just wasted these guys. Give us the weapons and we’ll bring um out to ever militia patrol from now on. I mean…. c’mon… we volunteer for this shit… give us at least some weapons to fight fire with fire. Besides half those weapons look beat to hell. We can take um and get um fixed up and ready to go next time. Just look the other way on this one”

<Persuasion roll>

After a second of Fitts staring in to Sam’s eye, lets out a sigh. “What weapons, right? I don’t know what you’re talking about. I am quite sure this won’t come back in bite me in the ass, right?
I need all the police issue stuff back though…. CM-4 is gonna need that.”

Here is what you get….

x3 AK47 – Wear of 3
x8 30rd Mags

x1 RPK – Wear of 4
x2 100 Drum Mags

520 rds of 7.62x39mm

x1 RPG-7 – Wear of 3
x4 RPG rockets

x1 AR15 (M4 style) w/ EOTECH and w/ Foregrip – Wear 6 (caught some RPG shrapnel)
x3 30rd Mags

59 rds of 5.56x45mm

How much of this do you want to take, and how much do you want to give to Sam?

Basically... what are you taking home... and what is Sam taking home?

No peeking at Turn 1.0!
GM retains veto power on everything!

I'd take:

1 AK-47 & 3 Full - Mags (I've got 7.62x39 at my house).. 150 Rds of loose 7.62x39

2 of the 30rds for AR-15/M16 and the EOTECH Scope (and try and fix it up if it's slightly damaged)

<roll 1d20.. less than 10 = RPG, more than 10 = RPK>

I'd take the RPG and Ammo.
That was no peaking.

End Pre-Turn 1.0

Last edited by Haven; 11-27-2008 at 01:12 PM.
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