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Old 07-02-2009, 11:08 PM
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Legbreaker Legbreaker is offline
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Join Date: Dec 2008
Location: Tasmania, Australia
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That's possibly GM fault. Too many XPs handed out and a too leniant Initiative improvement scale. Also, NPCs can (and definately should) use repetative actions.

I've seen a party of about 10 PCs of which about half were Initiative 5+ almost taken out by a similar number of Experienced (Initiative 3) NPCs. A handful of grenades serve really well to even the odds, wounding PCs and causing them to miss actions as well as reducing their effective initiative. It wasn't until the PCs used the same tactics (grenades) that it looked like they might actually survive.

He who gets the first effective shot in usually wins.

Another very useful tactic for slower characters is to have them provide cover fire. Provided they don't need to reload often (belts are great), they can shoot every phase pinning the faster characters and allowing others in their group to close in for the kill.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

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