View Single Post
  #3  
Old 02-01-2021, 10:33 PM
Southernap's Avatar
Southernap Southernap is offline
Registered User
 
Join Date: May 2020
Location: Washington State, USA
Posts: 83
Default

There are a couple a friend of mine who is a GM/DM thought of that don't seemed to be covered by your list.

The A55hat - Basically this is the player who will be evil when the players are good or even neutral. "I shoot the orphans with the largest explosive...." or when everyone decides to go left because that is the safe way, this player will go right and into the mess of bad guys. They will toss the sarcastic and combative during diplomatic checks. They will also just start fights with NPCs or other players because they are bored with what is going on during a scene.

The Scoundrel - This is the player that will immediately grab up all the good stuff after an encounter or during a find of goods. They will rob group blind and then ghost after everyone forgets about the good stuff that the GM just dribbled out to the players. Usually appears in a group that isn't taking good notes or not paying attention to what the others at the table are doing.
They have parts of a Ghoster in them.

The Whiner/Complainer - This is the player that even though they made all the decisions to make what they thought was a killer character. They don't know how to actually play it and complains all the time when the rules go against their idea of cool. The dice goes against them when trying to make things occur. Depending on the actual player they will either go Ghost, Rules Lawyer, or become a mix of Troll and Bully.

The gopher - This is a player who drops in from time to time. Like a gopher that pops up in a field. They sort of know what is going on, but will waste about 30-45 mins of the session asking for a recap of everything in the plot to that point. They will also disappear early before the end of the session. Yet, they are always there for the full admin session when it comes time to update character sheets, rest for characters, and updating plot paths. This player is worst than a ghost since you never know when they will drop in and for how long they will drop out. Yet, they expect to be immediately brought back to the table and the plot when they do show up.
__________________
Hey, Law and Order's a team, man. He finds the bombs, I drive the car. We tried the other way, but it didn't work.
Reply With Quote